有没有做游戏MOD的高手?进来一下
来源:百度文库 编辑:超级军网 时间:2024/04/28 20:36:35
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:P 帮顶...
几天不见大嘴马了呀:P
:D 生命在于蛰伏
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杀猫图...;funk 邪恶...
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原帖由 大嘴马 于 2007-12-12 22:01 发表
杀猫图...;funk 邪恶...
你的电脑很好的呀:P
好象满难的样子,加油哈
自己做的吗?
一定很辛苦啊,加油了:victory:
一定很辛苦啊,加油了:victory:
原帖由 响尾蛇X 于 2007-12-12 22:10 发表
你的电脑很好的呀:P
最高档滴286...:victory: 灭哈哈哈哈哈...
大嘴都用286了,真牛,大嘴牛
回复完了还没打开图呢
还是没打开
算了,不看了
原帖由 没名没姓没头脑 于 2007-12-12 22:28 发表
大嘴都用286了,真牛,大嘴牛
PIA...灰...不素286...
素最高档滴286:victory:
说明我的网络是很好的
所有图都看得见:victory:
所有图都看得见:victory:
图都看了。。。。。还好,怎么觉得画面不如c&c3?
原帖由 大嘴马 于 2007-12-12 22:31 发表
PIA...灰...不素286...
素最高档滴286:victory:
嗯,最高档的大嘴牛
素大嘴马:lol
原帖由 逍遥虫虫 于 2007-12-12 22:34 发表
图都看了。。。。。还好,怎么觉得画面不如c&c3?
画面确实不如C&C3,要是同一水准的话机器就惨了……
:D 止t的签名素寻人启事吗...
原帖由 止战之殇 于 2007-12-12 10:42 PM 发表
画面确实不如C&C3,要是同一水准的话机器就惨了……
再惨也惨不过硬件危机,最新的硬件被虐了个遍。。。。。。用8800GT的口号是,“今天你花屏了吗?”
特效全开就比CC3好了。最高指挥官的地图比较大的有200*200公里,单位数量上限有5千个,画面开差点也是不得以啊。
这是牛机跑的画面:
http://www.tudou.com/v/Liv3oZNrUUg
这是牛机跑的画面:
http://www.tudou.com/v/Liv3oZNrUUg
:b 这是《最高指挥官:虚假联盟》的官方预告片:
http://www.tudou.com/v/f3QFY-dQS8s
http://www.tudou.com/v/f3QFY-dQS8s
杀机啊.......... ;funk 那么多小飞机,那么猛的大爆炸
UnitBlueprint {
AI = {
AttackAngle = 10,
GuardScanRadius = 300,
RefuelingMultiplier = 75,
RefuelingRepairAmount = 500,
RepairConsumeEnergy = 5,
RepairConsumeMass = 0.5,
TargetBones = {
'Bay_Cover',
'Front_Core',
'Rear_Core',
'Ramp',
'Turret_Left01',
'Turret_Left02',
'Turret_Right01',
'Turret_Right02',
'UEL0401',
},
},
Audio = {
AmbientMoveLand = Sound {
Bank = 'UEL',
Cue = 'UEL0401_Move_Loop',
LodCutoff = 'UnitMove_LodCutoff',
},
AmbientMoveWater = Sound {
Bank = 'UEL',
Cue = 'UEL0401_Move_Water',
LodCutoff = 'UnitMove_LodCutoff',
},
Close = Sound {
Bank = 'UEL',
Cue = 'UEL0401_Close',
LodCutoff = 'UnitMove_LodCutoff',
},
Construct = Sound {
Bank = 'UEL',
Cue = 'UEL0401_Construct_Start',
LodCutoff = 'UnitMove_LodCutoff',
},
ConstructLoop = Sound {
Bank = 'UEL',
Cue = 'UEL0401_Construct_Loop',
LodCutoff = 'UnitMove_LodCutoff',
},
ConstructStop = Sound {
Bank = 'UEL',
Cue = 'UEL0401_Construct_Stop',
LodCutoff = 'UnitMove_LodCutoff',
},
Destroyed = Sound {
Bank = 'UELDestroy',
Cue = 'UEL0401_Destroy',
LodCutoff = 'UnitMove_LodCutoff',
},
Open = Sound {
Bank = 'UEL',
Cue = 'UEL0401_Open',
LodCutoff = 'UnitMove_LodCutoff',
},
StartMove = Sound {
Bank = 'UEL',
Cue = 'UEL0401_Move_Start',
LodCutoff = 'UnitMove_LodCutoff',
},
StopMove = Sound {
Bank = 'UEL',
Cue = 'UEL0401_Move_Stop',
LodCutoff = 'UnitMove_LodCutoff',
},
TransitionLand = Sound {
Bank = 'UEL',
Cue = 'UEL0401_Water_Trans',
LodCutoff = 'UnitMove_LodCutoff',
},
TransitionWater = Sound {
Bank = 'UEL',
Cue = 'UEL0401_Water_Trans',
LodCutoff = 'UnitMove_LodCutoff',
},
UISelection = Sound {
Bank = 'Interface',
Cue = 'UEF_Select_Tank',
LodCutoff = 'UnitMove_LodCutoff',
},
},
Buffs = {
Regen = {
Level1 = 15,
Level2 = 30,
Level3 = 45,
Level4 = 60,
Level5 = 75,
},
},
BuildIconSortPriority = 10,
Categories = {
'PRODUCTSC1',
'SELECTABLE',
'BUILTBYTIER3COMMANDER',
'BUILTBYTIER3ENGINEER',
'UEF',
'MOBILE',
'LAND',
'EXPERIMENTAL',
'INDIRECTFIRE',
'ARTILLERY',
'CONSTRUCTION',
'AIRSTAGINGPLATFORM',
'FACTORY',
'NEEDMOBILEBUILD',
'ANTIAIR',
'VISIBLETORECON',
'RECLAIMABLE',
'DRAGBUILD',
'SHOWQUEUE',
'OVERLAYMISC',
'OVERLAYANTIAIR',
'OVERLAYDEFENSE',
'OVERLAYANTINAVY',
'OVERLAYDIRECTFIRE',
'OVERLAYMISC',
},
CollisionOffsetZ = 0,
Defense = {
AirThreatLevel = 16,
ArmorType = 'Experimental',
EconomyThreatLevel = 0,
Health = 12500,
MaxHealth = 12500,
RegenRate = 20,
Shield = {
ImpactEffects = 'UEFShieldHit01',
ImpactMesh = '/effects/entities/ShieldSection01/ShieldSection01_mesh',
Mesh = '/effects/entities/Shield01/Shield01_mesh',
MeshZ = '/effects/entities/Shield01/Shield01z_mesh',
RegenAssistMult = 60,
ShieldEnergyDrainRechargeTime = 5,
ShieldMaxHealth = 20000,
ShieldRechargeTime = 160,
ShieldRegenRate = 64,
ShieldRegenStartTime = 1,
ShieldSize = 25,
ShieldVerticalOffset = -7,
},
SubThreatLevel = 40,
SurfaceThreatLevel = 380,
},
Description = '<LOC uel0401_desc>Experimental Mobile Factory',
Display = {
Abilities = {
'<LOC ability_airstaging>Air Staging',
'<LOC ability_amphibious>Amphibious',
'<LOC ability_aa>Anti-Air',
'<LOC ability_factory>Factory',
'<LOC ability_shielddome>Shield Dome',
'<LOC ability_torpedo>Torpedoes',
'<LOC ability_deathaoe>Volatile',
},
AnimationBuild = '/units/uel0401/uel0401_aactivate.sca',
IdleEffects = {
Land = {
Effects = {
{
Bones = {
'UEL0401',
},
Type = 'SeaIdle02',
},
},
},
},
LayerChangeEffects = {
SeabedLand = {
Effects = {
{
Bones = {
'Front_Core',
},
Type = 'Surface01',
},
{
Bones = {
'Wheel_Left01',
'Wheel_Right01',
},
Type = 'Surface02',
},
},
},
},
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
LODCutoff = 200,
Scrolling = true,
ShaderName = 'Unit',
},
{
AlbedoName = 'uel0401_lod1_albedo.dds',
LODCutoff = 600,
ShaderName = 'Unit',
SpecularName = 'uel0401_lod1_specteam.dds',
},
},
},
MovementEffects = {
Land = {
CameraShake = {
Interval = 5,
MaxShakeEpicenter = 0.2,
MinShakeAtRadius = 0,
Radius = 20,
},
Effects = {
{
Bones = {
# 'Exhaust_Left01',
'Exhaust_Left02',
# 'Exhaust_Right01',
'Exhaust_Right02',
},
Type = 'GroundKickup02',
},
{
Bones = {
'Wheel_Left01',
'Wheel_Left02',
'Wheel_Right01',
'Wheel_Right02',
},
Type = 'GroundKickup04',
},
{
Bones = {
'UEL0401',
},
Type = 'Shoreline01',
},
},
Treads = {
ScrollTreads = true,
TreadMarks = {
{
TreadMarks = 'tank_treads06_albedo',
TreadMarksInterval = 0.6,
TreadMarksSizeX = 5,
TreadMarksSizeZ = 5.5,
TreadOffset = {
0,
0,
-1.5,
},
},
{
TreadMarks = 'tank_treads06_albedo',
TreadMarksInterval = 0.6,
TreadMarksSizeX = 5.5,
TreadMarksSizeZ = 5.5,
TreadOffset = {
0,
0,
-5.5,
},
},
},
},
},
Seabed = {
Effects = {
{
Bones = {
'UEL0401',
},
Type = 'Shoreline01',
},
},
Treads = {
ScrollTreads = true,
},
},
},
PlaceholderMeshName = 'UXB0000',
SpawnRandomRotation = true,
UniformScale = 0.22,
},
Economy = {
BuildCostEnergy = 307500,
BuildCostMass = 24600,
BuildRate = 180,
BuildTime = 18450,
BuildableCategory = {
'BUILTBYTIER3FACTORY UEF MOBILE LAND',
'BUILTBYTIER2FACTORY UEF MOBILE LAND',
'BUILTBYLANDTIER2FACTORY UEF MOBILE LAND',
},
MaintenanceConsumptionPerSecondEnergy = 500,
StorageEnergy = 1000,
StorageMass = 200,
},
General = {
BuildBones = {
BuildEffectBones = {
'Arm_Right01_Build_Emitter',
'Arm_Right02_Build_Emitter',
'Arm_Right03_Build_Emitter',
'Arm_Left01_Build_Emitter',
'Arm_Left02_Build_Emitter',
'Arm_Left03_Build_Emitter',
},
},
Category = 'Experimental',
Classification = 'RULEUC_MilitaryVehicle',
CommandCaps = {
RULEUCC_Attack = true,
RULEUCC_CallTransport = false,
RULEUCC_Capture = false,
RULEUCC_Guard = true,
RULEUCC_Move = true,
RULEUCC_Nuke = false,
RULEUCC_Patrol = true,
RULEUCC_Pause = true,
RULEUCC_Reclaim = false,
RULEUCC_Repair = false,
RULEUCC_RetaliateToggle = true,
RULEUCC_Stop = true,
RULEUCC_Transport = true,
},
ConstructionBar = true,
FactionName = 'UEF',
Icon = 'amph',
OrderOverrides = {
RULEUCC_Transport = {
bitmapId = 'deploy',
helpText = 'deploy',
},
RULEUTC_ShieldToggle = {
bitmapId = 'shield-dome',
helpText = 'toggle_shield_dome',
},
},
TechLevel = 'RULEUTL_Experimental',
ToggleCaps = {
RULEUTC_ShieldToggle = true,
},
UnitName = '<LOC uel0401_name>Fatboy',
UnitWeight = 1,
},
Intel = {
VisionRadius = 32,
WaterVisionRadius = 32,
},
Interface = {
HelpText = '<LOC uel0401_help>Experimental Mobile Factory',
},
LifeBarHeight = 0.075,
LifeBarOffset = 4.35,
LifeBarSize = 5.75,
Physics = {
BackUpDistance = 15,
BankingSlope = 3,
BuildOnLayerCaps = {
LAYER_Air = false,
LAYER_Land = true,
LAYER_Orbit = false,
LAYER_Seabed = false,
LAYER_Sub = false,
LAYER_Water = true,
},
DragCoefficient = 0.2,
Elevation = 1,
LayerChangeOffsetHeight = -0.75,
MaxAcceleration = 1.75,
MaxBrake = 1.75,
MaxSpeed = 1.75,
MaxSpeedReverse = 1.75,
MaxSteerForce = 1000,
MeshExtentsX = 8,
MeshExtentsY = 2,
MeshExtentsZ = 10.5,
MinSpeedPercent = 0,
MotionType = 'RULEUMT_Amphibious',
RotateBodyWhileMoving = false,
RotateOnSpot = false,
RotateOnSpotThreshold = 0.5,
SkirtOffsetX = -1.5,
SkirtOffsetZ = -1.5,
SkirtSizeX = 9,
SkirtSizeZ = 9,
TurnRadius = 0,
TurnRate = 30,
},
SelectionCenterOffsetX = 0,
SelectionCenterOffsetZ = -0.3,
SelectionSizeX = 4,
SelectionSizeZ = 5.25,
SelectionThickness = 0.34,
SizeX = 5.5,
SizeY = 1.5,
SizeZ = 8,
StrategicIconName = 'icon_experimental_generic',
StrategicIconSortPriority = 45,
Transport = {
Class2AttachSize = 2,
Class3AttachSize = 4,
ClassGenericUpTo = 4,
DockingSlots = 4,
StorageSlots = 0,
TransportClass = 10,
},
Veteran = {
Level1 = 25,
Level2 = 50,
Level3 = 75,
Level4 = 100,
Level5 = 125,
},
Weapon = {
{
AboveWaterFireOnly = true,
AboveWaterTargetsOnly = true,
Audio = {
Fire = Sound {
Bank = 'UELWeapon',
Cue = 'UEL0401_Cannon_Exp_Lrg',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_LowArc',
CollideFriendly = false,
Damage = 250,
DamageRadius = 1.5,
DamageType = 'Normal',
DisplayName = 'Gauss Cannon',
FireTargetLayerCapsTable = {
Land = 'Land|Water|Seabed',
Seabed = 'Land|Water|Seabed',
},
FiringRandomness = 1.1,
FiringTolerance = 2,
HeadingArcCenter = 75,
HeadingArcRange = 120,
Label = 'RightTurret01',
MaxRadius = 100,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 25,
MuzzleVelocityReduceDistance = 90,
ProjectileId = '/projectiles/TDFGauss04/TDFGauss04_proj.bp',
ProjectileLifetimeUsesMultiplier = 1.15,
ProjectilesPerOnFire = 3,
RackBones = {
{
MuzzleBones = {
'Turret_Right01_Muzzle01',
},
RackBone = 'Turret_Right01_Barrel01',
},
{
MuzzleBones = {
'Turret_Right01_Muzzle02',
},
RackBone = 'Turret_Right01_Barrel02',
},
{
MuzzleBones = {
'Turret_Right01_Muzzle03',
},
RackBone = 'Turret_Right01_Barrel03',
},
},
RackFireTogether = true,
RackRecoilDistance = -1,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = true,
RangeCategory = 'UWRC_DirectFire',
RateOfFire = 1,
TargetCheckInterval = 0.5,
TargetPriorities = {
'SPECIALHIGHPRI',
'TECH3 MOBILE',
'TECH2 MOBILE',
'TECH1 MOBILE',
'STRUCTURE DEFENSE',
'SPECIALLOWPRI',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE',
TrackingRadius = 1.15,
TurretBoneMuzzle = 'Turret_Right01_Muzzle02',
TurretBonePitch = 'Turret_Right01_Barrel02',
TurretBoneYaw = 'Turret_Right01',
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 60,
TurretPitchSpeed = 50,
TurretYaw = -20,
TurretYawRange = 100,
TurretYawSpeed = 50,
Turreted = true,
WeaponCategory = 'Direct Fire',
WeaponRepackTimeout = 0,
WeaponUnpacks = false,
},
{
AboveWaterFireOnly = true,
AboveWaterTargetsOnly = true,
Audio = {
Fire = Sound {
Bank = 'UELWeapon',
Cue = 'UEL0401_Cannon_Exp_Lrg',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_LowArc',
CollideFriendly = false,
Damage = 250,
DamageRadius = 1.5,
DamageType = 'Normal',
DisplayName = 'Gauss Cannon',
FireTargetLayerCapsTable = {
Land = 'Land|Water|Seabed',
Seabed = 'Land|Water|Seabed',
},
FiringRandomness = 1.1,
FiringTolerance = 2,
HeadingArcCenter = 120,
HeadingArcRange = 130,
Label = 'RightTurret02',
MaxRadius = 100,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 25,
MuzzleVelocityReduceDistance = 90,
PrefersPrimaryWeaponTarget = true,
ProjectileId = '/projectiles/TDFGauss04/TDFGauss04_proj.bp',
ProjectileLifetimeUsesMultiplier = 1.15,
ProjectilesPerOnFire = 3,
RackBones = {
{
MuzzleBones = {
'Turret_Right02_Muzzle01',
},
RackBone = 'Turret_Right02_Barrel01',
},
{
MuzzleBones = {
'Turret_Right02_Muzzle02',
},
RackBone = 'Turret_Right02_Barrel02',
},
{
MuzzleBones = {
'Turret_Right02_Muzzle03',
},
RackBone = 'Turret_Right02_Barrel03',
},
},
RackFireTogether = true,
RackRecoilDistance = -1,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = true,
RangeCategory = 'UWRC_DirectFire',
RateOfFire = 1,
TargetCheckInterval = 0.5,
TargetPriorities = {
'SPECIALHIGHPRI',
'TECH3 MOBILE',
'TECH2 MOBILE',
'TECH1 MOBILE',
'STRUCTURE DEFENSE',
'SPECIALLOWPRI',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE',
TrackingRadius = 1.15,
TurretBoneMuzzle = 'Turret_Right02_Muzzle02',
TurretBonePitch = 'Turret_Right02_Barrel02',
TurretBoneYaw = 'Turret_Right02',
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 60,
TurretPitchSpeed = 50,
TurretYaw = 30,
TurretYawRange = 110,
TurretYawSpeed = 50,
Turreted = true,
WeaponCategory = 'Direct Fire',
WeaponRepackTimeout = 0,
WeaponUnpacks = false,
},
{
AboveWaterFireOnly = true,
AboveWaterTargetsOnly = true,
Audio = {
Fire = Sound {
Bank = 'UELWeapon',
Cue = 'UEL0401_Cannon_Exp_Lrg',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_LowArc',
CollideFriendly = false,
Damage = 250,
DamageRadius = 1.5,
DamageType = 'Normal',
DisplayName = 'Gauss Cannon',
FireTargetLayerCapsTable = {
Land = 'Land|Water|Seabed',
Seabed = 'Land|Water|Seabed',
},
FiringRandomness = 1.1,
FiringTolerance = 2,
HeadingArcCenter = -75,
HeadingArcRange = 125,
Label = 'LeftTurret01',
MaxRadius = 100,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 25,
MuzzleVelocityReduceDistance = 90,
PrefersPrimaryWeaponTarget = true,
ProjectileId = '/projectiles/TDFGauss04/TDFGauss04_proj.bp',
ProjectileLifetimeUsesMultiplier = 1.15,
ProjectilesPerOnFire = 3,
RackBones = {
{
MuzzleBones = {
'Turret_Left01_Muzzle01',
},
RackBone = 'Turret_Left01_Barrel01',
},
{
MuzzleBones = {
'Turret_Left01_Muzzle02',
},
RackBone = 'Turret_Left01_Barrel02',
},
{
MuzzleBones = {
'Turret_Left01_Muzzle03',
},
RackBone = 'Turret_Left01_Barrel03',
},
},
RackFireTogether = true,
RackRecoilDistance = -1,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = true,
RangeCategory = 'UWRC_DirectFire',
RateOfFire = 1,
TargetCheckInterval = 0.5,
TargetPriorities = {
'SPECIALHIGHPRI',
'TECH3 MOBILE',
'TECH2 MOBILE',
'TECH1 MOBILE',
'STRUCTURE DEFENSE',
'SPECIALLOWPRI',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE',
TrackingRadius = 1.15,
TurretBoneMuzzle = 'Turret_Left01_Muzzle02',
TurretBonePitch = 'Turret_Left01_Barrel02',
TurretBoneYaw = 'Turret_Left01',
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 60,
TurretPitchSpeed = 50,
TurretYaw = 20,
TurretYawRange = 100,
TurretYawSpeed = 50,
Turreted = true,
WeaponCategory = 'Direct Fire',
WeaponRepackTimeout = 0,
WeaponUnpacks = false,
},
{
AboveWaterFireOnly = true,
AboveWaterTargetsOnly = true,
Audio = {
Fire = Sound {
Bank = 'UELWeapon',
Cue = 'UEL0401_Cannon_Exp_Lrg',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_LowArc',
CollideFriendly = false,
Damage = 250,
DamageRadius = 1.5,
DamageType = 'Normal',
DisplayName = 'Gauss Cannon',
FireTargetLayerCapsTable = {
Land = 'Land|Water|Seabed',
Seabed = 'Land|Water|Seabed',
},
FiringRandomness = 1.1,
FiringTolerance = 2,
HeadingArcCenter = -120,
HeadingArcRange = 130,
Label = 'LeftTurret02',
MaxRadius = 100,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 25,
MuzzleVelocityReduceDistance = 90,
PrefersPrimaryWeaponTarget = true,
ProjectileId = '/projectiles/TDFGauss04/TDFGauss04_proj.bp',
ProjectileLifetimeUsesMultiplier = 1.15,
ProjectilesPerOnFire = 3,
RackBones = {
{
MuzzleBones = {
'Turret_Left02_Muzzle01',
},
RackBone = 'Turret_Left02_Barrel01',
},
{
MuzzleBones = {
'Turret_Left02_Muzzle02',
},
RackBone = 'Turret_Left02_Barrel02',
},
{
MuzzleBones = {
'Turret_Left02_Muzzle03',
},
RackBone = 'Turret_Left02_Barrel03',
},
},
RackFireTogether = true,
RackRecoilDistance = -1,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = true,
RangeCategory = 'UWRC_DirectFire',
RateOfFire = 1,
TargetCheckInterval = 0.5,
TargetPriorities = {
'SPECIALHIGHPRI',
'TECH3 MOBILE',
'TECH2 MOBILE',
'TECH1 MOBILE',
'STRUCTURE DEFENSE',
'SPECIALLOWPRI',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE',
TrackingRadius = 1.15,
TurretBoneMuzzle = 'Turret_Left02_Muzzle02',
TurretBonePitch = 'Turret_Left02_Barrel02',
TurretBoneYaw = 'Turret_Left02',
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 60,
TurretPitchSpeed = 50,
TurretYaw = -30,
TurretYawRange = 110,
TurretYawSpeed = 50,
Turreted = true,
WeaponCategory = 'Direct Fire',
WeaponRepackTimeout = 0,
WeaponUnpacks = false,
},
{
AboveWaterFireOnly = true,
AboveWaterTargetsOnly = true,
Audio = {
Fire = Sound {
Bank = 'UELWeapon',
Cue = 'UEL0203_Riot_Gun',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_LowArc',
CollideFriendly = false,
Damage = 150,
DamageType = 'Normal',
DisplayName = 'Hells Fury Riot Gun',
FireTargetLayerCapsTable = {
Land = 'Land|Water|Seabed',
Seabed = 'Land|Water|Seabed',
},
FiringTolerance = 2,
HeadingArcCenter = 90,
HeadingArcRange = 90,
Label = 'RightRiotgun',
MaxRadius = 45,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 45,
ProjectileId = '/projectiles/TDFRiot02/TDFRiot02_proj.bp',
ProjectileLifetimeUsesMultiplier = 1.15,
RackBones = {
{
MuzzleBones = {
'Riot_Gun_Right_Barrel_Muzzle',
},
RackBone = 'Riot_Gun_Right_Barrel',
},
},
RackFireTogether = false,
RackRecoilDistance = 0,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = 'UWRC_DirectFire',
RateOfFire = 3,
TargetCheckInterval = 0.16,
TargetPriorities = {
'SPECIALHIGHPRI',
'TECH1 MOBILE',
'TECH2 MOBILE',
'TECH3 MOBILE',
'STRUCTURE DEFENSE',
'SPECIALLOWPRI',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE',
TrackingRadius = 1.15,
TurretBoneMuzzle = 'Riot_Gun_Right_Barrel_Muzzle',
TurretBonePitch = 'Riot_Gun_Right_Barrel',
TurretBoneYaw = 'Riot_Gun_Right',
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 25,
TurretPitchSpeed = 30,
TurretYaw = 0,
TurretYawRange = 90,
TurretYawSpeed = 60,
Turreted = true,
WeaponCategory = 'Direct Fire',
},
{
AboveWaterFireOnly = true,
AboveWaterTargetsOnly = true,
Audio = {
Fire = Sound {
Bank = 'UELWeapon',
Cue = 'UEL0203_Riot_Gun',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_LowArc',
CollideFriendly = false,
Damage = 150,
DamageType = 'Normal',
DisplayName = 'Hells Fury Riot Gun',
FireTargetLayerCapsTable = {
Land = 'Land|Water|Seabed',
Seabed = 'Land|Water|Seabed',
},
FiringTolerance = 2,
HeadingArcCenter = -90,
HeadingArcRange = 90,
Label = 'LeftRiotgun',
MaxRadius = 45,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 45,
PrefersPrimaryWeaponTarget = true,
ProjectileId = '/projectiles/TDFRiot02/TDFRiot02_proj.bp',
ProjectileLifetimeUsesMultiplier = 1.15,
RackBones = {
{
MuzzleBones = {
'Riot_Gun_Left_Barrel_Muzzle',
},
RackBone = 'Riot_Gun_Left_Barrel',
},
},
RackFireTogether = false,
RackRecoilDistance = 0,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = 'UWRC_DirectFire',
RateOfFire = 3,
TargetCheckInterval = 0.16,
TargetPriorities = {
'SPECIALHIGHPRI',
'TECH1 MOBILE',
'TECH2 MOBILE',
'TECH3 MOBILE',
'STRUCTURE DEFENSE',
'SPECIALLOWPRI',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE',
TrackingRadius = 1.15,
TurretBoneMuzzle = 'Riot_Gun_Left_Barrel_Muzzle',
TurretBonePitch = 'Riot_Gun_Left_Barrel',
TurretBoneYaw = 'Riot_Gun_Left',
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 25,
TurretPitchSpeed = 30,
TurretYaw = 0,
TurretYawRange = 90,
TurretYawSpeed = 60,
Turreted = true,
WeaponCategory = 'Direct Fire',
},
{
AboveWaterFireOnly = true,
AlwaysRecheckTarget = true,
Audio = {
Fire = Sound {
Bank = 'UELWeapon',
Cue = 'UEB2104_Railgun',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_None',
CannotAttackGround = true,
CollideFriendly = false,
Damage = 20,
DamageType = 'Normal',
DisplayName = 'Linked Railgun',
EffectiveRadius = 42,
FireTargetLayerCapsTable = {
Land = 'Air',
Seabed = 'Air',
Water = 'Air',
},
FiringRandomness = 0.01,
FiringTolerance = 0.05,
Label = 'RightAAGun',
MaxRadius = 45,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 90,
ProjectileId = '/projectiles/TAARailgun01/TAARailgun01_proj.bp',
ProjectileLifetimeUsesMultiplier = 1.25,
ProjectilesPerOnFire = 1,
RackBones = {
{
MuzzleBones = {
'Turret_Right_AA_Muzzle01',
'Turret_Right_AA_Muzzle02',
},
RackBone = 'Turret_Right_AA_Barrel',
},
},
RackFireTogether = false,
RackRecoilDistance = -0.5,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = 'UWRC_AntiAir',
RateOfFire = 1.5,
TargetCheckInterval = 0.3,
TargetPriorities = {
'SPECIALHIGHPRI',
'AIR MOBILE HIGHPRIAIR',
'AIR MOBILE TECH3 BOMBER',
'AIR MOBILE BOMBER',
'AIR MOBILE GROUNDATTACK',
'AIR MOBILE TRANSPORTATION',
'AIR MOBILE',
'SPECIALLOWPRI',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE',
TrackingRadius = 1.4,
TurretBoneMuzzle = 'Turret_Right_AA_Muzzle01',
TurretBonePitch = 'Turret_Right_AA_Barrel',
TurretBoneYaw = 'Turret_Right_AA',
TurretDualManipulators = false,
TurretPitch = 45,
TurretPitchRange = 45,
TurretPitchSpeed = 180,
TurretYaw = 0,
TurretYawRange = 180,
TurretYawSpeed = 180,
Turreted = true,
WeaponCategory = 'Anti Air',
WeaponRepackTimeout = 0,
WeaponUnpacks = false,
},
{
AboveWaterFireOnly = true,
AlwaysRecheckTarget = true,
Audio = {
Fire = Sound {
Bank = 'UELWeapon',
Cue = 'UEB2104_Railgun',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_None',
CannotAttackGround = true,
CollideFriendly = false,
Damage = 20,
DamageType = 'Normal',
DisplayName = 'Linked Railgun',
EffectiveRadius = 42,
FireTargetLayerCapsTable = {
Land = 'Air',
Seabed = 'Air',
Water = 'Air',
},
FiringRandomness = 0.01,
FiringTolerance = 0.05,
Label = 'LeftAAGun',
MaxRadius = 45,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 90,
PrefersPrimaryWeaponTarget = true,
ProjectileId = '/projectiles/TAARailgun01/TAARailgun01_proj.bp',
ProjectileLifetimeUsesMultiplier = 1.25,
ProjectilesPerOnFire = 1,
RackBones = {
{
MuzzleBones = {
'Turret_Left_AA_Muzzle01',
'Turret_Left_AA_Muzzle02',
},
RackBone = 'Turret_Left_AA_Barrel',
},
},
RackFireTogether = false,
RackRecoilDistance = -0.5,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = 'UWRC_AntiAir',
RateOfFire = 1.5,
TargetCheckInterval = 0.3,
TargetPriorities = {
'SPECIALHIGHPRI',
'AIR MOBILE HIGHPRIAIR',
'AIR MOBILE TECH3 BOMBER',
'AIR MOBILE BOMBER',
'AIR MOBILE GROUNDATTACK',
'AIR MOBILE TRANSPORTATION',
'AIR MOBILE',
'SPECIALLOWPRI',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE',
TrackingRadius = 1.4,
TurretBoneMuzzle = 'Turret_Left_AA_Muzzle01',
TurretBonePitch = 'Turret_Left_AA_Barrel',
TurretBoneYaw = 'Turret_Left_AA',
TurretDualManipulators = false,
TurretPitch = 45,
TurretPitchRange = 45,
TurretPitchSpeed = 180,
TurretYaw = 0,
TurretYawRange = 180,
TurretYawSpeed = 180,
Turreted = true,
WeaponCategory = 'Anti Air',
WeaponRepackTimeout = 0,
WeaponUnpacks = false,
},
{
Audio = {
Fire = Sound {
Bank = 'UESWeapon',
Cue = 'UES0203_Torpedo',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_None',
CollideFriendly = false,
Damage = 75,
DamageType = 'Normal',
DisplayName = 'Angler Torpedo',
FireTargetLayerCapsTable = {
Seabed = 'Seabed|Sub|Water',
},
FiringTolerance = 2,
Label = 'Torpedo',
MaxRadius = 40,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 5,
ProjectileId = '/projectiles/TANAnglerTorpedo02/TANAnglerTorpedo02_proj.bp',
ProjectileLifetime = 9,
},
RackFireTogether = false,
RackRecoilDistance = 0,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = 'UWRC_AntiNavy',
RateOfFire = 0.25,
TargetCheckInterval = 2.5,
TargetPriorities = {
'SPECIALHIGHPRI',
'MOBILE',
'STRUCTURE DEFENSE',
'SPECIALLOWPRI',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE, HOVER',
TrackingRadius = 1.15,
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 0,
TurretPitchSpeed = 0,
TurretYaw = 0,
TurretYawRange = 0,
TurretYawSpeed = 0,
Turreted = false,
WeaponCategory = 'Anti Navy',
},
{
Damage = 4000,
DamageFriendly = true,
DamageRadius = 7,
DamageType = 'Normal',
DisplayName = 'Death Weapon',
DummyWeapon = true,
Label = 'DeathWeapon',
WeaponCategory = 'Death',
},
},
Wreckage = {
Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
EnergyMult = 0,
HealthMult = 0.9,
MassMult = 0.9,
ReclaimTimeMultiplier = 1,
},
}
AboveWaterFireOnly = true,
AboveWaterTargetsOnly = true,
Audio = {
Fire = Sound {
Bank = 'UELWeapon',
Cue = 'UEL0401_Cannon_Exp_Lrg',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_LowArc',
CollideFriendly = false,
Damage = 250,
DamageRadius = 1.5,
DamageType = 'Normal',
DisplayName = 'Gauss Cannon',
FireTargetLayerCapsTable = {
Land = 'Land|Water|Seabed',
Seabed = 'Land|Water|Seabed',
},
FiringRandomness = 1.1,
FiringTolerance = 2,
HeadingArcCenter = -75,
HeadingArcRange = 125,
Label = 'LeftTurret01',
MaxRadius = 100,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 25,
MuzzleVelocityReduceDistance = 90,
PrefersPrimaryWeaponTarget = true,
ProjectileId = '/projectiles/TDFGauss04/TDFGauss04_proj.bp',
ProjectileLifetimeUsesMultiplier = 1.15,
ProjectilesPerOnFire = 3,
RackBones = {
{
MuzzleBones = {
'Turret_Left01_Muzzle01',
},
RackBone = 'Turret_Left01_Barrel01',
},
{
MuzzleBones = {
'Turret_Left01_Muzzle02',
},
RackBone = 'Turret_Left01_Barrel02',
},
{
MuzzleBones = {
'Turret_Left01_Muzzle03',
},
RackBone = 'Turret_Left01_Barrel03',
},
},
RackFireTogether = true,
RackRecoilDistance = -1,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = true,
RangeCategory = 'UWRC_DirectFire',
RateOfFire = 1,
TargetCheckInterval = 0.5,
TargetPriorities = {
'SPECIALHIGHPRI',
'TECH3 MOBILE',
'TECH2 MOBILE',
'TECH1 MOBILE',
'STRUCTURE DEFENSE',
'SPECIALLOWPRI',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE',
TrackingRadius = 1.15,
TurretBoneMuzzle = 'Turret_Left01_Muzzle02',
TurretBonePitch = 'Turret_Left01_Barrel02',
TurretBoneYaw = 'Turret_Left01',
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 60,
TurretPitchSpeed = 50,
TurretYaw = 20,
TurretYawRange = 100,
TurretYawSpeed = 50,
Turreted = true,
WeaponCategory = 'Direct Fire',
WeaponRepackTimeout = 0,
WeaponUnpacks = false,
},
{
AboveWaterFireOnly = true,
AboveWaterTargetsOnly = true,
Audio = {
Fire = Sound {
Bank = 'UELWeapon',
Cue = 'UEL0401_Cannon_Exp_Lrg',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_LowArc',
CollideFriendly = false,
Damage = 250,
DamageRadius = 1.5,
DamageType = 'Normal',
DisplayName = 'Gauss Cannon',
FireTargetLayerCapsTable = {
Land = 'Land|Water|Seabed',
Seabed = 'Land|Water|Seabed',
},
FiringRandomness = 1.1,
FiringTolerance = 2,
HeadingArcCenter = -120,
HeadingArcRange = 130,
Label = 'LeftTurret02',
MaxRadius = 100,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 25,
MuzzleVelocityReduceDistance = 90,
PrefersPrimaryWeaponTarget = true,
ProjectileId = '/projectiles/TDFGauss04/TDFGauss04_proj.bp',
ProjectileLifetimeUsesMultiplier = 1.15,
ProjectilesPerOnFire = 3,
RackBones = {
{
MuzzleBones = {
'Turret_Left02_Muzzle01',
},
RackBone = 'Turret_Left02_Barrel01',
},
{
MuzzleBones = {
'Turret_Left02_Muzzle02',
},
RackBone = 'Turret_Left02_Barrel02',
},
{
MuzzleBones = {
'Turret_Left02_Muzzle03',
},
RackBone = 'Turret_Left02_Barrel03',
},
},
RackFireTogether = true,
RackRecoilDistance = -1,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = true,
RangeCategory = 'UWRC_DirectFire',
RateOfFire = 1,
TargetCheckInterval = 0.5,
TargetPriorities = {
'SPECIALHIGHPRI',
'TECH3 MOBILE',
'TECH2 MOBILE',
'TECH1 MOBILE',
'STRUCTURE DEFENSE',
'SPECIALLOWPRI',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE',
TrackingRadius = 1.15,
TurretBoneMuzzle = 'Turret_Left02_Muzzle02',
TurretBonePitch = 'Turret_Left02_Barrel02',
TurretBoneYaw = 'Turret_Left02',
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 60,
TurretPitchSpeed = 50,
TurretYaw = -30,
TurretYawRange = 110,
TurretYawSpeed = 50,
Turreted = true,
WeaponCategory = 'Direct Fire',
WeaponRepackTimeout = 0,
WeaponUnpacks = false,
},
{
AboveWaterFireOnly = true,
AboveWaterTargetsOnly = true,
Audio = {
Fire = Sound {
Bank = 'UELWeapon',
Cue = 'UEL0203_Riot_Gun',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_LowArc',
CollideFriendly = false,
Damage = 150,
DamageType = 'Normal',
DisplayName = 'Hells Fury Riot Gun',
FireTargetLayerCapsTable = {
Land = 'Land|Water|Seabed',
Seabed = 'Land|Water|Seabed',
},
FiringTolerance = 2,
HeadingArcCenter = 90,
HeadingArcRange = 90,
Label = 'RightRiotgun',
MaxRadius = 45,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 45,
ProjectileId = '/projectiles/TDFRiot02/TDFRiot02_proj.bp',
ProjectileLifetimeUsesMultiplier = 1.15,
RackBones = {
{
MuzzleBones = {
'Riot_Gun_Right_Barrel_Muzzle',
},
RackBone = 'Riot_Gun_Right_Barrel',
},
},
RackFireTogether = false,
RackRecoilDistance = 0,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = 'UWRC_DirectFire',
RateOfFire = 3,
TargetCheckInterval = 0.16,
TargetPriorities = {
'SPECIALHIGHPRI',
'TECH1 MOBILE',
'TECH2 MOBILE',
'TECH3 MOBILE',
'STRUCTURE DEFENSE',
'SPECIALLOWPRI',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE',
TrackingRadius = 1.15,
TurretBoneMuzzle = 'Riot_Gun_Right_Barrel_Muzzle',
TurretBonePitch = 'Riot_Gun_Right_Barrel',
TurretBoneYaw = 'Riot_Gun_Right',
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 25,
TurretPitchSpeed = 30,
TurretYaw = 0,
TurretYawRange = 90,
TurretYawSpeed = 60,
Turreted = true,
WeaponCategory = 'Direct Fire',
},
{
AboveWaterFireOnly = true,
AboveWaterTargetsOnly = true,
Audio = {
Fire = Sound {
Bank = 'UELWeapon',
Cue = 'UEL0203_Riot_Gun',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_LowArc',
CollideFriendly = false,
Damage = 150,
DamageType = 'Normal',
DisplayName = 'Hells Fury Riot Gun',
FireTargetLayerCapsTable = {
Land = 'Land|Water|Seabed',
Seabed = 'Land|Water|Seabed',
},
FiringTolerance = 2,
HeadingArcCenter = -90,
HeadingArcRange = 90,
Label = 'LeftRiotgun',
MaxRadius = 45,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 45,
PrefersPrimaryWeaponTarget = true,
ProjectileId = '/projectiles/TDFRiot02/TDFRiot02_proj.bp',
ProjectileLifetimeUsesMultiplier = 1.15,
RackBones = {
{
MuzzleBones = {
'Riot_Gun_Left_Barrel_Muzzle',
},
RackBone = 'Riot_Gun_Left_Barrel',
},
},
RackFireTogether = false,
RackRecoilDistance = 0,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = 'UWRC_DirectFire',
RateOfFire = 3,
TargetCheckInterval = 0.16,
TargetPriorities = {
'SPECIALHIGHPRI',
'TECH1 MOBILE',
'TECH2 MOBILE',
'TECH3 MOBILE',
'STRUCTURE DEFENSE',
'SPECIALLOWPRI',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE',
TrackingRadius = 1.15,
TurretBoneMuzzle = 'Riot_Gun_Left_Barrel_Muzzle',
TurretBonePitch = 'Riot_Gun_Left_Barrel',
TurretBoneYaw = 'Riot_Gun_Left',
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 25,
TurretPitchSpeed = 30,
TurretYaw = 0,
TurretYawRange = 90,
TurretYawSpeed = 60,
Turreted = true,
WeaponCategory = 'Direct Fire',
},
{
AboveWaterFireOnly = true,
AlwaysRecheckTarget = true,
Audio = {
Fire = Sound {
Bank = 'UELWeapon',
Cue = 'UEB2104_Railgun',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_None',
CannotAttackGround = true,
CollideFriendly = false,
Damage = 20,
DamageType = 'Normal',
DisplayName = 'Linked Railgun',
EffectiveRadius = 42,
FireTargetLayerCapsTable = {
Land = 'Air',
Seabed = 'Air',
Water = 'Air',
},
FiringRandomness = 0.01,
FiringTolerance = 0.05,
Label = 'RightAAGun',
MaxRadius = 45,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 90,
ProjectileId = '/projectiles/TAARailgun01/TAARailgun01_proj.bp',
ProjectileLifetimeUsesMultiplier = 1.25,
ProjectilesPerOnFire = 1,
RackBones = {
{
MuzzleBones = {
'Turret_Right_AA_Muzzle01',
'Turret_Right_AA_Muzzle02',
},
RackBone = 'Turret_Right_AA_Barrel',
},
},
RackFireTogether = false,
RackRecoilDistance = -0.5,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = 'UWRC_AntiAir',
RateOfFire = 1.5,
TargetCheckInterval = 0.3,
TargetPriorities = {
'SPECIALHIGHPRI',
'AIR MOBILE HIGHPRIAIR',
'AIR MOBILE TECH3 BOMBER',
'AIR MOBILE BOMBER',
'AIR MOBILE GROUNDATTACK',
'AIR MOBILE TRANSPORTATION',
'AIR MOBILE',
'SPECIALLOWPRI',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE',
TrackingRadius = 1.4,
TurretBoneMuzzle = 'Turret_Right_AA_Muzzle01',
TurretBonePitch = 'Turret_Right_AA_Barrel',
TurretBoneYaw = 'Turret_Right_AA',
TurretDualManipulators = false,
TurretPitch = 45,
TurretPitchRange = 45,
TurretPitchSpeed = 180,
TurretYaw = 0,
TurretYawRange = 180,
TurretYawSpeed = 180,
Turreted = true,
WeaponCategory = 'Anti Air',
WeaponRepackTimeout = 0,
WeaponUnpacks = false,
},
{
AboveWaterFireOnly = true,
AlwaysRecheckTarget = true,
Audio = {
Fire = Sound {
Bank = 'UELWeapon',
Cue = 'UEB2104_Railgun',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_None',
CannotAttackGround = true,
CollideFriendly = false,
Damage = 20,
DamageType = 'Normal',
DisplayName = 'Linked Railgun',
EffectiveRadius = 42,
FireTargetLayerCapsTable = {
Land = 'Air',
Seabed = 'Air',
Water = 'Air',
},
FiringRandomness = 0.01,
FiringTolerance = 0.05,
Label = 'LeftAAGun',
MaxRadius = 45,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 90,
PrefersPrimaryWeaponTarget = true,
ProjectileId = '/projectiles/TAARailgun01/TAARailgun01_proj.bp',
ProjectileLifetimeUsesMultiplier = 1.25,
ProjectilesPerOnFire = 1,
RackBones = {
{
MuzzleBones = {
'Turret_Left_AA_Muzzle01',
'Turret_Left_AA_Muzzle02',
},
RackBone = 'Turret_Left_AA_Barrel',
},
},
RackFireTogether = false,
RackRecoilDistance = -0.5,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = 'UWRC_AntiAir',
RateOfFire = 1.5,
TargetCheckInterval = 0.3,
TargetPriorities = {
'SPECIALHIGHPRI',
'AIR MOBILE HIGHPRIAIR',
'AIR MOBILE TECH3 BOMBER',
'AIR MOBILE BOMBER',
'AIR MOBILE GROUNDATTACK',
'AIR MOBILE TRANSPORTATION',
'AIR MOBILE',
'SPECIALLOWPRI',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE',
TrackingRadius = 1.4,
TurretBoneMuzzle = 'Turret_Left_AA_Muzzle01',
TurretBonePitch = 'Turret_Left_AA_Barrel',
TurretBoneYaw = 'Turret_Left_AA',
TurretDualManipulators = false,
TurretPitch = 45,
TurretPitchRange = 45,
TurretPitchSpeed = 180,
TurretYaw = 0,
TurretYawRange = 180,
TurretYawSpeed = 180,
Turreted = true,
WeaponCategory = 'Anti Air',
WeaponRepackTimeout = 0,
WeaponUnpacks = false,
},
{
Audio = {
Fire = Sound {
Bank = 'UESWeapon',
Cue = 'UES0203_Torpedo',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_None',
CollideFriendly = false,
Damage = 75,
DamageType = 'Normal',
DisplayName = 'Angler Torpedo',
FireTargetLayerCapsTable = {
Seabed = 'Seabed|Sub|Water',
},
FiringTolerance = 2,
Label = 'Torpedo',
MaxRadius = 40,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 5,
ProjectileId = '/projectiles/TANAnglerTorpedo02/TANAnglerTorpedo02_proj.bp',
ProjectileLifetime = 9,
},
RackFireTogether = false,
RackRecoilDistance = 0,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = 'UWRC_AntiNavy',
RateOfFire = 0.25,
TargetCheckInterval = 2.5,
TargetPriorities = {
'SPECIALHIGHPRI',
'MOBILE',
'STRUCTURE DEFENSE',
'SPECIALLOWPRI',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE, HOVER',
TrackingRadius = 1.15,
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 0,
TurretPitchSpeed = 0,
TurretYaw = 0,
TurretYawRange = 0,
TurretYawSpeed = 0,
Turreted = false,
WeaponCategory = 'Anti Navy',
},
{
Damage = 4000,
DamageFriendly = true,
DamageRadius = 7,
DamageType = 'Normal',
DisplayName = 'Death Weapon',
DummyWeapon = true,
Label = 'DeathWeapon',
WeaponCategory = 'Death',
},
},
Wreckage = {
Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
EnergyMult = 0,
HealthMult = 0.9,
MassMult = 0.9,
ReclaimTimeMultiplier = 1,
},
}
上面的是陆地战列舰——“小胖”的MOD代码,请高手帮我找出其中设定炮弹命中率的部分:L
原帖由 大嘴马 于 2007-12-12 22:35 发表
素大嘴马:lol
不管大嘴还是小嘴,跑得好就是好马:D 。快帮我看代码。
原帖由 响尾蛇X 于 2007-12-15 08:45 PM 发表
特效全开就比CC3好了。最高指挥官的地图比较大的有200*200公里,单位数量上限有5千个,画面开差点也是不得以啊。
这是牛机跑的画面:
http://www.tudou.com/v/Liv3oZNrUUg
这个确实很有动感,觉得还不错
其实我一直觉得暴雪的美工和引擎优化是超一流的,在目前中上配置的电脑上wow能非常流畅的跑出如此漂亮的画面。觉得blz太强了
LZ,这游戏在哪里有下?
]]